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Stbimage image example java lwjgl
Stbimage image example java lwjgl






(note, do not use inverse constants stbi_image will invert them appropriately).Īdditionally, there is a new, parallel interface for loading files as (linear) floats to preserve the full dynamic range:įloat *data = stbi_loadf(filename, &x, &y, &n, 0) You can still load any file through theĮxisting interface if you attempt to load an HDR file, it will be automatically remapped to LDR, assuming gamma 2.2 and an arbitrary scale factorĭefaulting to 1 both of these constants can be reconfigured through this interface:

stbimage image example java lwjgl

Stb_image supports loading HDR images in general, and currently the Radiance. but 'n' will always be the number that it would have been if you said 0 replace '0' with '1'.'4' to force that many components per pixel x = width, y = height, n = # 8-bit components per pixel. Unsigned char *data = stbi_load(filename, &x, &y, &n, 0)

  • SIMD acceleration on x86/圆4 (SSE2) and ARM (NEON)īasic usage (see HDR discussion below for HDR usage):.
  • stbimage image example java lwjgl

    GIF (*desired_channels always reports as 4-channel)Īnimated GIF still needs a proper API, but here's one way to do it.PSD (composited view only, no extra channels, 8/16 bit-per-channel).TGA (not sure what subset, if a subset).JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib.

    stbimage image example java lwjgl

    Primarily of interest to game developers and other people who can avoid problematic images and only need the trivial interface. Native bindings to stb_image.h from the stb library.








    Stbimage image example java lwjgl